The added immersion and realism goes a long way, probably a lot more than you might think. Hey guys I was wondering if interesting npcs is compatible with open cities on SkyrimSe. I hear performance is much better in the Special Edition, though. What a life! #1. For The Elder Scrolls V: Skyrim Special Edition on the PlayStation 4, a GameFAQs message board topic titled "Open Cities mod, will it come to PS4? I think it says on the mod page that Open cities don't work well with NPC behaves altering mods Sadly it broke my save xD Atleast that's the only save and short time save file that got broke #8. Awesome mod but having way too many crashes now. A cursory glance at the Open Cities forum reveals significant problems with CTD's for a while. ". Simply put, Open Cities is very, very taxing on Skyrim's old engine, even with exceptional hardware. Per page: 15 30 50. Even if it didn't hurt performance, I wouldn't use it. If you do I would put that under Divine Cities in your LO. The Elder Scrolls V: Skyrim > General Discussions > Topic Details. The Elder Scrolls V: Skyrim Special Edition; RIP Open Cities mod; User Info: MagicLarp. Do you have Realistic Water Two? The only crashing I had in Whiterun was caused by Open Cities because it was conflicting with another mod, so I had to get rid of it. Open cities would be nice if it didn't hurt performance, but I'll take supersampling over avoiding the … The CTD and ILS issues with Open Cities have been largely fixed by the third memory patch. With this installed you’ll be able to ride your horse around the cities in base-game Skyrim. (As LE getting outdated). And there is no doubt that many good mods are becoming SE exclusives. Thankfully new content like Beyond Skyrim can be designed to have open cities, so there you can get both the cities and the compatibility. .Skyrim Modding Community os awesome and i hope many LE users will be able to experience more quality backports from SE. Yeah Open Cities makes Skyrim more imersive because its less loading screens needed, but so does Expanded cities and towns. It's almost a guarantee my game will crash when entering Riften. It's not compatible with many mods that add structures or NPC's to cities. Makes things feel "new" and in fact immersive. Due to LE backports, we are still able to enjoy these amazing work. MagicLarp 4 years ago #1. #5 < > Showing 1-5 of 5 comments . The main problem is compatibility. Everyone does not love open cities. Lohengrin. Nov 18, 2017 @ … Lock. I never thought I’d see the day. JK's skyrim just reminds me of my wife's decorating style. Open Cities Skyrim makes all of the cities part of the game-world, which means that you won’t have to deal with annoying loading screens while playing. With open cities, it isn't just removing the load door, it's a completely new part of the cell, you aren't accessing windhelm, but a recreated version of windhelm. It's not compatible with some quest mods. Oh look, here's an empty spot, let's stick something there for no reason. Open Cities Skyrim - Special Edition ===== Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The concept is obviously good, but for compatibility reasons it can only be used in the lightest load orders. The Elder Scrolls V: Skyrim Special Edition. I’ve seen some other posts about how it isn’t but the patch hasn’t been officially made for sse and was made for oldrim, but I just can’t convert the patch to se. It's unfortunate, but the engine was not designed to have that much going on at once. Open Cities is very, very taxing on skyrim se open cities 's old engine, with! > Topic Details used in the Special Edition ; RIP Open Cities mod ; User Info MagicLarp. Scrolls V: Skyrim > General Discussions > Topic Details doubt that good. 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